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The Essential Details of Backgammon Game Plans – Part Two

[ English ]

As we dicussed in the last article, Backgammon is a casino game of ability and pure luck. The aim is to shift your checkers carefully around the game board to your home board while at the same time your opposing player moves their chips toward their home board in the opposing direction. With competing player chips heading in opposing directions there is bound to be conflict and the requirement for specific strategies at specific times. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Plan

If the aim of the blocking plan is to slow down the opponent to shift her chips, the Priming Game tactic is to completely stop any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a bad position if he/she ever attempts to escape the wall. The ambush of the prime can be setup anywhere between point two and point 11 in your game board. As soon as you’ve successfully constructed the prime to prevent the movement of your opponent, your competitor does not even get to roll the dice, and you move your pieces and toss the dice again. You will be a winner for sure.

The Back Game Plan

The objectives of the Back Game plan and the Blocking Game plan are very similar – to hurt your competitor’s positions in hope to improve your chances of winning, however the Back Game technique relies on alternate techniques to achieve that. The Back Game tactic is frequently employed when you’re far behind your opponent. To play Backgammon with this technique, you have to control two or more points in table, and to hit a blot late in the game. This tactic is more complex than others to play in Backgammon seeing as it needs careful movement of your checkers and how the chips are moved is partly the outcome of the dice toss.

Posted in Backgammon.


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