As we dicussed in the previous article, Backgammon is a casino game of skill and luck. The aim is to move your checkers carefully around the game board to your home board and at the same time your opposing player moves their checkers toward their inner board in the opposite direction. With competing player pieces shifting in opposing directions there is bound to be conflict and the need for specific tactics at particular instances. Here are the two final Backgammon tactics to finish off your game.
The Priming Game Plan
If the aim of the blocking plan is to slow down the opponent to move his chips, the Priming Game strategy is to absolutely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a damaged position if he ever tries to escape the wall. The trap of the prime can be setup anywhere between point 2 and point eleven in your half of the board. After you’ve successfully assembled the prime to block the movement of your competitor, your opponent does not even get a chance to toss the dice, that means you move your pieces and toss the dice yet again. You’ll be a winner for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game plan are very similar – to hinder your opponent’s positions with hope to improve your chances of succeeding, however the Back Game plan relies on different techniques to do that. The Back Game plan is frequently utilized when you are far behind your opponent. To participate in Backgammon with this technique, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to use in Backgammon seeing as it requires careful movement of your checkers and how the pieces are moved is partly the result of the dice roll.

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