As we dicussed in the last article, Backgammon is a casino game of skill and luck. The aim is to move your checkers safely around the game board to your inside board while at the same time your opposition moves their chips toward their inner board in the opposing direction. With competing player pieces moving in opposing directions there is bound to be conflict and the requirement for specific techniques at particular instances. Here are the 2 final Backgammon plans to finish off your game.
The Priming Game Plan
If the goal of the blocking tactic is to hamper the opponents ability to move her checkers, the Priming Game tactic is to completely stop any activity of the opposing player by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or result a damaged position if she ever attempts to leave the wall. The ambush of the prime can be established anyplace between point two and point 11 in your board. Once you’ve successfully constructed the prime to block the activity of your opponent, the opponent does not even get to roll the dice, and you move your chips and toss the dice again. You will be a winner for sure.
The Back Game Plan
The goals of the Back Game plan and the Blocking Game strategy are very similar – to hurt your competitor’s positions with hope to better your chances of succeeding, however the Back Game tactic utilizes alternate tactics to do that. The Back Game strategy is often utilized when you are far behind your opponent. To compete in Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to employ in Backgammon because it requires careful movement of your checkers and how the checkers are moved is partly the outcome of the dice toss.

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