In exceptionally general terms, there are three chief techniques used. You need to be able to hop between strategies instantly as the action of the game unfolds.
The Blockade
This comprises of assembling a 6-thick wall of pieces, or at a minimum as thick as you can manage, to block in your opponent’s checkers that are located on your 1-point. This is deemed to be the most suitable strategy at the start of the game. You can build the wall anywhere within your 11-point and your two-point and then move it into your home board as the game continues.
The Blitz
This is comprised of locking your home board as fast as possible while keeping your opposer on the bar. For example, if your challenger tosses an early two and moves one piece from your one-point to your 3-point and you then roll a 5-5, you can play 6/1 6/1 8/3 8/3. Your opposer is then in big-time calamity due to the fact that they have two pieces on the bar and you have locked half your home board!
The Backgame
This tactic is where you have two or higher checkers in your opponent’s inner board. (An anchor is a position consisting of at a minimum 2 of your checkers.) It would be employed when you are extremely behind as it greatly improves your chances. The strongest places for anchor spots are near your opponent’s smaller points and also on adjoining points or with a single point in between. Timing is critical for an effective backgame: besides, there is no reason having two nice anchor spots and a solid wall in your own inner board if you are then required to dismantle this right away, while your competitor is moving their pieces home, because you do not have any other spare pieces to move! In this case, it is better to have pieces on the bar so that you might maintain your position up until your opposer gives you a chance to hit, so it can be a good idea to attempt and get your opposer to hit them in this case!

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