In exceptionally general terms, there are three general plans used. You need to be able to hop between game plans quickly as the action of the match unfolds.
The Blockade
This consists of building a 6-thick wall of checkers, or at least as thick as you might manage, to barricade in the competitor’s pieces that are on your 1-point. This is judged to be the most adequate tactic at the begining of the match. You can build the wall anyplace between your eleven-point and your two-point and then shift it into your home board as the game continues.
The Blitz
This involves locking your home board as fast as possible while keeping your opponent on the bar. i.e., if your challenger rolls an early two and shifts one checker from your one-point to your 3-point and you then roll a 5-5, you can play 6/1 6/1 eight/three 8/3. Your competitor is now in big-time dire straits taking into account that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have 2 or higher pieces in your opponent’s home board. (An anchor spot is a position consisting of at least 2 of your checkers.) It would be used when you are extremely behind as this action greatly improves your opportunities. The better locations for anchors are near your competitor’s lower points and either on abutting points or with a single point in between. Timing is important for an effective backgame: at the end of the day, there is no point having 2 nice anchor spots and a solid wall in your own home board if you are then forced to break apart this right away, while your challenger is shifting their pieces home, because you do not have any other additional checkers to shift! In this case, it’s better to have checkers on the bar so that you are able to maintain your position up till your opponent gives you an opportunity to hit, so it will be a good idea to attempt and get your competitor to hit them in this situation!

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