In astonishingly simple terms, there are three basic techniques used. You want to be able to hop between techniques instantly as the course of the game unfolds.
The Blockade
This is comprised of creating a 6-deep wall of pieces, or at a minimum as thick as you can achieve, to lock in your opponent’s pieces that are located on your 1-point. This is deemed to be the most suitable course of action at the start of the match. You can build the wall anyplace within your eleven-point and your two-point and then shuffle it into your home board as the game continues.
The Blitz
This is composed of closing your home board as fast as possible while keeping your opponent on the bar. e.g., if your opponent tosses an early two and moves one checker from your 1-point to your three-point and you then roll a 5-5, you are able to play six/one six/one 8/3 8/3. Your opposer is now in serious difficulty since they have 2 pieces on the bar and you have locked half your home board!
The Backgame
This course of action is where you have two or higher checkers in your opponent’s home board. (An anchor spot is a point consisting of at least two of your checkers.) It must be employed when you are significantly behind as it greatly improves your circumstances. The better places for anchors are towards your opponent’s smaller points and also on abutting points or with a single point in between. Timing is critical for a competent backgame: after all, there is no point having two nice anchor spots and a complete wall in your own inner board if you are then forced to break down this straight away, while your opponent is moving their checkers home, taking into account that you do not have other extra pieces to move! In this situation, it’s more favorable to have checkers on the bar so that you are able to maintain your position up until your challenger gives you a chance to hit, so it will be a great idea to try and get your opponent to hit them in this situation!

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