As we have dicussed in the previous article, Backgammon is a game of skill and good luck. The aim is to move your checkers carefully around the board to your inner board while at the same time your opponent shifts their chips toward their inner board in the opposite direction. With opposing player checkers shifting in opposing directions there is bound to be conflict and the requirement for particular tactics at specific times. Here are the two final Backgammon plans to finish off your game.
The Priming Game Strategy
If the aim of the blocking tactic is to slow down the opponent to shift her checkers, the Priming Game plan is to absolutely barricade any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or result a damaged position if he/she at all attempts to leave the wall. The ambush of the prime can be built anywhere between point two and point 11 in your half of the board. As soon as you have successfully built the prime to block the activity of your competitor, your competitor does not even get a chance to toss the dice, that means you move your checkers and roll the dice yet again. You’ll win the game for sure.
The Back Game Strategy
The goals of the Back Game technique and the Blocking Game strategy are similar – to hurt your competitor’s positions with hope to boost your chances of winning, however the Back Game tactic utilizes seperate techniques to achieve that. The Back Game plan is often utilized when you are far behind your competitor. To compete in Backgammon with this technique, you need to hold two or more points in table, and to hit a blot late in the game. This plan is more challenging than others to play in Backgammon seeing as it needs careful movement of your checkers and how the pieces are relocated is partly the result of the dice toss.

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