In exceptionally general terms, there are three general game plans used. You must be agile enough to hop between tactics quickly as the action of the match unfolds.
The Blockade
This comprises of assembling a 6-deep wall of pieces, or at least as deep as you can achieve, to barricade in your competitor’s checkers that are located on your 1-point. This is considered to be the most suitable tactic at the begining of the match. You can create the wall anyplace between your 11-point and your 2-point and then shuffle it into your home board as the game advances.
The Blitz
This consists of locking your home board as quickly as possible while keeping your opponent on the bar. i.e., if your competitor rolls an early two and moves one checker from your one-point to your 3-point and you then toss a five-five, you are able to play 6/1 6/1 eight/three 8/3. Your competitor is now in serious difficulty because they have two checkers on the bar and you have closed half your inside board!
The Backgame
This plan is where you have two or more checkers in your competitor’s home board. (An anchor spot is a position occupied by at a minimum two of your pieces.) It must be employed when you are significantly behind as it greatly improves your chances. The better locations for anchor spots are towards your competitor’s lower points and also on abutting points or with one point in between. Timing is essential for an effective backgame: at the end of the day, there’s no reason having 2 nice anchors and a complete wall in your own inner board if you are then required to break down this straight away, while your opponent is shifting their checkers home, considering that you don’t have any other additional pieces to shift! In this case, it’s better to have pieces on the bar so that you are able to maintain your position until your competitor provides you a chance to hit, so it may be a good idea to try and get your opponent to get them in this situation!

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