In exceptionally simple terms, there are 3 chief strategies employed. You need to be agile enough to switch tactics quickly as the course of the game unfolds.
The Blockade
This is composed of assembling a 6-thick wall of checkers, or at a minimum as thick as you might manage, to barricade in your competitor’s checkers that are on your 1-point. This is deemed to be the most adequate course of action at the begining of the game. You can build the wall anywhere within your eleven-point and your 2-point and then shuffle it into your home board as the game progresses.
The Blitz
This is comprised of locking your home board as quickly as possible while keeping your opposer on the bar. i.e., if your opposer rolls an early 2 and shifts one checker from your one-point to your three-point and you then toss a five-five, you will be able to play six/one 6/1 eight/three 8/3. Your challenger is then in big-time calamity since they have two pieces on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have 2 or more anchors in your opponent’s inner board. (An anchor spot is a point occupied by at least two of your pieces.) It must be used when you are significantly behind as it much improves your chances. The better areas for anchor spots are towards your opponent’s smaller points and also on adjacent points or with a single point separating them. Timing is important for an effectual backgame: after all, there is no reason having two nice anchor spots and a complete wall in your own home board if you are then forced to break down this straight away, while your opposer is shifting their pieces home, seeing that you do not have any other additional checkers to shift! In this case, it is more tolerable to have checkers on the bar so that you might preserve your position until your opponent provides you an opportunity to hit, so it will be an excellent idea to attempt and get your challenger to get them in this situation!

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